Cannot be sold, thrown, or stolen.Watch on YouTube How Materia works in Final Fantasy 7 Remake His weapons cannot be thrown with the Throw command, likely due to the lack of models.īuy: Cosmo Canyon. Red XIII's weapons are not visible in battle and there are no models for them in-game. One of his weapons, the Hairpin, is long range, and another one, Seraph Comb, can't be sold. Raises Power when you need to protect others nearby If 1 Ally is dead the weapon's power is doubled, if 2 Allies are dead the weapon's power is tripled. Corel (drop down hole in track, left-hand side)įind: Gold Saucer (before Highwind, score at least 5000 points in Speed Square)įind: Temple of the Ancients (Room IV in clock room) Steal: Eligor ( Train Graveyard), Harpy (world map ( Gold Saucer Area))įind: Mt. Īeris is more geared toward magic use and is in the back row by default, making the number of Materia slots the important factors over Attack Power, though she has one weapon that can make her the party's strongest attacker by the time it is first obtained ( Striking Staff).
Other: Examine machine in Item Store (available after Cloud returns after Mideel events)ĭamage is determined by the portion of Tifa's Limit gauge filled, multiplied by her Limit level. ĭrop: Carry Armor ( Junon Underwater Reactor) Damage is modified depending on what Status Attributes affect Tifa. If Tifa has HP Critical, Poison, Sadness, Silence, Slow, and Darkness, the damage is doubled Death Sentence and Slow-numb triple the damage. If she is in Death Sentence status, the damage is quadrupled. If Tifa's HP is critical the weapon's power is doubled. Nibel (take slide 2 in area with Materia Keeper) Couple of her weapons have unique damage formulae and deal more damage the more status ailments Tifa is afflicted with.įind: Costa del Sol (Villa Cloud basement)įind: Nibelheim (Part 1 (talk to man in black in Tifa's house))įind: Temple of the Ancients (bottom of room before Red Dragon room)įind: Mt. Tifa's gloves can't be thrown with the Throw command. Master Magic, Master Command, Master Summon, Enemy Skill, and Underwater materia do not add to this formula. The more AP is equipped on this weapon, the more damage it does. (Part 2 (treasure chest in the shop))ĭespite using melee animations and it not being stated in its description, Pile Banger is a long range weapon.įind: Midgar Underground (Part 2 (in area before the subway))įind: Sister Ray stairs in Midgar (in treasure chest Barret must be present) Steal: Custom Sweeper (world map ( Midgar Area))įind: Mansion (in room next to mansion safe)įind: Shinra Bldg. Most of Barret's weapons are long-range, meaning they can hit enemies that are "out of reach" and do the same damage in the back row as in the front row. īarret's default weapon, the Gatling Gun, can't be sold or thrown. The more HP Cloud has, the more damage this weapon will do.
įind: Gelnika (in treasure chest in first room)ĭrop: Ultimate Weapon (final battle over Cosmo Canyon) If 1 ally is dead the weapon's power is doubled, if 2 allies are dead the weapon's power is tripled. Win battle and open chest)įind: Rocket Town (before Carry Armor, talk to man who watches rocket twice) Nibel (first area on a mountain)įind: Temple of the Ancients (in area with clock, get knocked off by hands. Cloud and Cid are the only ones to have a weapon with triple Materia growth.įind: Junon (get 100+ points during Rufus's send-off)įind: Mt. Cloud's default weapon, the Buster Sword, can't be sold or thrown.